Owns Grand Theft Auto outright
Take-Two owns its biggest series, so it keeps the economics rather than paying a licence.

An overview of the main reasons to invest and the key risks involved.
Take-Two owns its biggest series, so it keeps the economics rather than paying a licence.
Add-on content and in-game spending now supply the majority of the company's bookings.
Zynga's mobile titles earn money continuously, softening the gaps between big console launches.
Grand Theft Auto and NBA 2K dominate results, so a weak reception hurts disproportionately.
Big games take years and delays push revenue into later periods while costs continue.
Apple, Google, Sony and Microsoft control distribution and keep a share of every sale.
Overview of buy and sell case of the business.
Key pieces of information about the business that you need to know about.
The key events that could drive investment opportunities and shift markets.
Grand Theft Auto VI: The next stretch for Take-Two turns on one date: Rockstar Games has scheduled Grand Theft Auto VI for 19 November 2026, the first new instalment since 2013. Given the previous game has sold in nearly 230 million copies, the launch could reshape the size of the company's console and PC business.
Annual sports releases: NBA 2K27 is scheduled for September 2026, with new PGA TOUR and WWE editions to follow. These yearly editions arrive on a fixed rhythm and refresh the in-game spending that the sports titles generate through the season.
Online mode build-out: Rockstar has historically followed each Grand Theft Auto with a free multiplayer world funded by optional purchases and a paid membership. Extending that pattern to the new game would create a fresh stream of ongoing player spending rather than one-off sales.
New game pipeline: Take-Two says its slate for the three years to March 2029 is the strongest in its history, including new series Judas from Ghost Story Games and Project ETHOS from 31st Union. Fresh series widen the base beyond the two franchises the company leans on.
Direct sales channel: Management lists expanding its own storefront as a strategic priority. Selling to players directly, rather than only through console and phone shops that take a cut, would keep more of each sale inside the company.
Mobile market growth: IDG Consulting forecasts the global video game market growing from about $197bn in 2025 to roughly $230bn by 2029, led by phone games (May 2026). Zynga's portfolio gives Take-Two a direct route into that expansion.
Key pieces of information about the business risks that you need to know about.
Here are the questions that professional investors are asking before making an investment decision.

Take-Two Interactive Software, Inc.
Take-Two makes and sells video games, including Grand Theft Auto and NBA 2K, and earns money both from the initial purchase and from years of add-on content players buy afterwards.

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Pricing delayed 15 mins. Aug 19, 2026 5:00 PM